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Old Apr 28, 2006, 05:40 PM // 17:40   #21
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I can see why it works, but I can't see this replacing the R/Me build in a million years though.

If you are even slightly competant you will know that poison is only a great damage dealer if you actually use it on all of the Shepherds, killing them 1 at a time you've just wasted your elite slot. I think you've really overdone the evasion too, Escape AND Shields Up? I only need Storm Chaser to get me to the forest and that supplies every bit of energy i need vs Shephards (5 energy per attack ftw)

Quote:
Cleared full forest in about and hour 30 mins
................ i hope that was your first try Using my R/Me build i can clear the entire place in 40minutes ish. Only time it goes a bit pear-shaped is when i have trouble getting Spiders to seperate or when the positions screws up and i run into an Air Spike.

Edit: Before anyone goes on about how its not really mine, its the 1 from the other thread on this with FW subbed in for Mantra so i have at least made changes

Last edited by Evilsod; Apr 28, 2006 at 05:42 PM // 17:42..
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Old Apr 28, 2006, 06:13 PM // 18:13   #22
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Quote:
Originally Posted by Evilsod
If you are even slightly competant you will know that poison is only a great damage dealer if you actually use it on all of the Shepherds, killing them 1 at a time you've just wasted your elite slot.
You use it on one spider at a time. And once you've poisoned one sheperd you'd be better of killing it off with dual shot, than wasting time poisoning the others. The R/Me is quicker, but this is still a perfectly useable build.

Quote:
Originally Posted by Evilsod
I think you've really overdone the evasion too, Escape AND Shields Up? I only need Storm Chaser to get me to the forest and that supplies every bit of energy i need vs Shephards (5 energy per attack ftw)
Well this build requires little to no energy, so no need for management. You only have one of the two skills up at a time. Bringing the extra run skill is personal prefrence...so Escape serves two purposes, thus deserves it's spot in the bar. Without a constant evasion skill this build would not work. Don't you have Phyiscal Resistance or Elemental Reistance or Mantra of lightning up all the time your fighting with the R/Me build? Not overkill.

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Originally Posted by Evilsod
................ i hope that was your first try Using my R/Me build i can clear the entire place in 40minutes ish. Only time it goes a bit pear-shaped is when i have trouble getting Spiders to seperate or when the positions screws up and i run into an Air Spike.
I bet it took you a few tries to get to that point.
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Old Apr 28, 2006, 06:26 PM // 18:26   #23
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Originally Posted by SnipiousMax
You use it on one spider at a time. And once you've poisoned one sheperd you'd be better of killing it off with dual shot, than wasting time poisoning the others. The R/Me is quicker, but this is still a perfectly useable build.
The spiders are indeed trickier than Shephards though, but with the boost i get from FW i still rarely miss Apply Poison fighting them 1 on 1, 2 interrupts really aren't needed when 1 works just fine. And yes with the increased cooldown on Dual Shot i can quite easily go *Poison+Dual Shot+Savage Shot* switch *Poison* switch *Poison* and keep them all degening nicely while switching between to let EoE finish them all off together.

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Originally Posted by SnipiousMax
Well this build requires little to no energy, so no need for management. You only have one of the two skills up at a time. Bringing the extra run skill is personal prefrence...so Escape serves two purposes, thus deserves it's spot in the bar. Without a constant evasion skill this build would not work. Don't you have Phyiscal Resistance or Elemental Reistance or Mantra of lightning up all the time your fighting with the R/Me build? Not overkill.
The difference is, Physical Resistance isn't elite. I can quite easily go in there with 1 on Inspiration and still kill things quickly and still save my elite slot, Called Shot does make evasion very useless too. The extra kick you get from Kindle Arrows really can't be replaced by RtW imo.

Quote:
Originally Posted by SnipiousMax
I bet it took you a few tries to get to that point.
Well to be honest it took me 4 tries to stop buggering it up and clear the place But i don't think it ever took me quite that long.
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Old Apr 28, 2006, 06:43 PM // 18:43   #24
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Originally Posted by Evilsod
The difference is, Physical Resistance isn't elite. .
By that arguement, you should be using apply poison instead of poison arrow. But we both know that that wouldn't work. Escape is needed as a R/W, you're free to use something else as a R/Me.

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Originally Posted by Evilsod
Called Shot does make evasion very useless too.
You only fight one spider at a time...and as you said the spiders are a bit tricky. Called shot will not kill you.

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Originally Posted by Evilsod
The extra kick you get from Kindle Arrows really can't be replaced by RtW imo
RtW, like escape, serves two purposes in my build. As people become more experienced with the run, switching out RtW with Kindle may be a natural evolution. Just like dropping an interrupt if you feel two aren't needed. Or dropping dodge if you can make it with one run skill. There is plenty of room for advancement.
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Old Apr 28, 2006, 07:54 PM // 19:54   #25
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It sounds like the advancement from the R/W build is infact the R/Me one

Besides Kindle Arrows is much easier to get hold of than a fiery string. (20% pruning obviously been a bonus). The main reason for using Poison Arrow is purely that nothing else can beat it. Although using your Fiery Flatbow of Pruning you could possibly use Barrage instead letting you drop Kindle Arrows for something else (using FW instead of Mantra obviously). Since they are quite easy to group up it could possibly give out more damage than poison.
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Old Apr 28, 2006, 08:44 PM // 20:44   #26
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Quote:
Originally Posted by Evilsod
It sounds like the advancement from the R/W build is infact the R/Me one

Besides Kindle Arrows is much easier to get hold of than a fiery string. (20% pruning obviously been a bonus). The main reason for using Poison Arrow is purely that nothing else can beat it. Although using your Fiery Flatbow of Pruning you could possibly use Barrage instead letting you drop Kindle Arrows for something else (using FW instead of Mantra obviously). Since they are quite easy to group up it could possibly give out more damage than poison.
<shrug> Everyone is gonna do it different. Personally I prefer Heal sig to Troll Ungent, I like having two interrupts and I like using RtW so my arrows land quicker. Are they neccesary? Maybe not, but that's what I use, and what I like. Kindle easier than firey string? If you have the money to dish out to go to FoW, it's not going to be a stretch to get a firey string.

I think it's easier to take on the mixed groups (don't have to worry about using PR when taking elemental damage, etc.) with escape and Shields up and watch yourself.

I can handle the run quick enough, but if I was in it for speed, I'd do spider runs with my warrior.

My first build (which I never posted) used barrage. But it was much harder to pull off. It had a nasty 15 second gap with no evasion. It'd work better with the /Me build. I'm not a big fan of FW just cause it makes the sprirt woods and spiders deal more damage.
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Old Apr 28, 2006, 10:10 PM // 22:10   #27
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Originally Posted by SnipiousMax
<shrug> Everyone is gonna do it different. Personally I prefer Heal sig to Troll Ungent, I like having two interrupts and I like using RtW so my arrows land quicker. Are they neccesary? Maybe not, but that's what I use, and what I like. Kindle easier than firey string? If you have the money to dish out to go to FoW, it's not going to be a stretch to get a firey string.
I didn't mean buying the string, i mean finding the damn thing. Never seem to find many people selling them. Guess its all preferance, Siggy is just asking for trouble if your using it mid fight imo and i really only ever need 1 interrupt. Its not as if spring needs a 2nd interrupt.

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Originally Posted by SnipiousMax
I think it's easier to take on the mixed groups (don't have to worry about using PR when taking elemental damage, etc.) with escape and Shields up and watch yourself.
That only happens with 1 set of groups though, and even then its not exactly a problem if you quickly kill the Spirit Wood first. Only takes about 10-15seconds without a pruning mod.

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Originally Posted by SnipiousMax
I can handle the run quick enough, but if I was in it for speed, I'd do spider runs with my warrior.
I've never found them to be all that fast and/or fun. Once the joy of taking 0 damage passes you notice how long you spend healing rather than killing. Perhaps thats just me, i didn't do it for long.

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Originally Posted by SnipiousMax
My first build (which I never posted) used barrage. But it was much harder to pull off. It had a nasty 15 second gap with no evasion. It'd work better with the /Me build. I'm not a big fan of FW just cause it makes the sprirt woods and spiders deal more damage.
You should try it with R/Me FW barely seems to make a difference to the Spirit Woods, and since you kill the spiders faster using FW the damage they cause due to it is sorta cancelled out.

Anyway, each to his own i guess.

Last edited by Evilsod; Apr 28, 2006 at 10:14 PM // 22:14..
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Old Apr 28, 2006, 11:13 PM // 23:13   #28
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Points were made well on all fronts, but I thought this thread was for discussing/improving R/W FoW Forest farming, not how much better is R/Me than R/W to solo....
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Old Apr 29, 2006, 04:52 PM // 16:52   #29
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Originally Posted by Joe Thomas
Points were made well on all fronts, but I thought this thread was for discussing/improving R/W FoW Forest farming, not how much better is R/Me than R/W to solo....
Technically saying how the R/Me build is better than the R/W is improving on it

The way i see it the R/W 1 is a way to make sure you get the hang of the run (2 interrupts, 2 running skills RtW for easier interrupt etc) and R/Me is when you become more experienced, personal choice obviously but thats how i see it. Not really sure you can improve on the R/W without basically taking out the skills that you can do without and replacing it with the R/Me build.

On a side note, anyone happen to have a 15^50 req11/12 Flatbow w/ Pruning 20% going very cheap
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Old Jun 04, 2006, 06:05 PM // 18:05   #30
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this morning i tried out this R/W build, its been working great survivability-wise, but it seems like my damage is lacking. i was watching the video of R/Me solo (the one with drago's flatbow) and it seemed like that guy was taking down things like 2 or 3 times faster than i was.
any suggestions as to kill faster?
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Old Jun 04, 2006, 09:14 PM // 21:14   #31
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Quote:
Originally Posted by Evilsod
Technically saying how the R/Me build is better than the R/W is improving on it

The way i see it the R/W 1 is a way to make sure you get the hang of the run (2 interrupts, 2 running skills RtW for easier interrupt etc) and R/Me is when you become more experienced, personal choice obviously but thats how i see it. Not really sure you can improve on the R/W without basically taking out the skills that you can do without and replacing it with the R/Me build.

On a side note, anyone happen to have a 15^50 req11/12 Flatbow w/ Pruning 20% going very cheap
You must be very proud of yourself.
Now, I'm not a mod, but I encourage you to leave this thread alone if all you're going to do is nag on how different styles also are applicable. We're well aware that you prefer the R/Me build, but it's not even yours therefore you have no right to pit it against this new build (made by someone who is interested in not playing the cookie-cutter strategy).
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Old Jun 05, 2006, 01:59 PM // 13:59   #32
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Quote:
Originally Posted by leech
any suggestions as to kill faster?
1.) Make sure you have a Fiery and Pruning mod
2.) Flatbow over Longbow
3.) Drop an Interrupt for an attack skill (Do not use Mauraders)

I would recommend Focused Shot if you have factions... Just be sure to keep track of skills you need to interrupt, (Troll Ungent, Apply Poison) and you should be fine!

Last edited by SnipiousMax; Jun 05, 2006 at 02:01 PM // 14:01..
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